![]() ![]() River example:īut there are also some limitations, so to avoid big texture scratches/artifacts in the long run there are two repeating layers which are offseted and blended together. So with the right values textures can be moved in all directions and that for each location individually unlike simple uv scroll. A channel color value of 0.5 means no flow, a value greater than 0.5 moves the coordinates along one direction of an axis and a value smaller than 0.5 moves it to the opposite direction. water, lava, fluids.) or texture distortions.īasically it uses 2 channels of a texture to move texture coordinates along the x and y axes.Įach channel controls one axis. ![]() A basic flow map material shader for Godot 3.x.įlow maps are a texture based way to make detailed texture animations (e.g.
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