We have to work together and cooperate for maximum effectiveness. So in this case, good teams would naturally specialize: you build all the combat-related buildings, and I'll build the research-related ones. So, let's say everyone on the team can share buildings, but what buildings you can build, or how well you built them, relates to what you've built before. But off the cuff, what I think would add interesting depth for teams is if each member of the team can somehow specialize. Randomness also improves replayability, and offers the reward of discovery (especially if the resources are not immediately obvious, but only revealed through exploration).Īs for point 2, I haven't thought about it much. The best games, I think, carefully balance both luck and strategy, and it seems to me that random resource placement might do that. Serious gamers, of course, quickly get bored with games that are dominated by luck. Luck is a great equalizer, and casual players really like that they can jump in, and maybe even have some slim hope of winning, in games where luck is an important factor. Well, your point 1 may be worth a thread all its own.
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